Spacelords antagonists
![spacelords antagonists spacelords antagonists](https://i.ytimg.com/vi/RXvdrHycyw8/maxresdefault.jpg)
Snipers won't hack it because they have no pressure. You don't just rely on melee because that's too rng when everyone is capable all around. If they are huddled together, their speed of progression is slower but their defence is stronger. As an antagonist you have to adapt differently depending on how they play as a team. Therefore if anything she is the best choice to play as an antagonist. She's the best well rounded character in the game. I get that it makes playing the Antagonist not very rewarding, but Antagonist mode is already the mode that doesn't have rewards attached to it.Īlicia isn't viable?. In the end, I think the Antagonist should only win maybe 25% of the games, considering that a failed mission flushes any hope of a rare reward down the toilet for 4 players. Regular grunts in this game absorb a TON of damage and deal out a surprising amount, attacking in concert with a troop transport should surely be able to rattle a 4-stacked team, even a little. I also rarely see Antagonists working with the AI opponents or interacting with mission objectives, they are mostly Lycus players who run around trying to back grapple people. I really like the rush of dueling someone, and I'm not sure I would appreciate it if they got cheat mode. The issue that I see is that if the Antagonist gets better stats, all of a sudden facing off against one head on becomes a losing proposition. Every post about the Antagonist so far has been made by someone who has been back grappled 78 times by one and needs to cry about it on the forums. I have to say, this was not what I was expecting when I clicked the thread title. Would like to hear thoughts and opinions. My proposal create an antagonist exclusive system that gives the invader an edge that won't break the game into a million pieces such as antagonist exclusive cards or abilities. This inconsistency is what makes the invader system unfun, it's not game mechanics which are fine, but the fundamentals of the game and the invader system.
![spacelords antagonists spacelords antagonists](https://i.ytimg.com/vi/Hg0pr48MgsM/maxresdefault.jpg)
This makes being the invader an unfun experience when you can only face a team that is disorganized with a good chance of success while playing with people that have the sense to stay together makes it near impossible to win. The conclusion is that being the antagonist is only really good in some games and not so much in others which makes the mode inconsistent in how it feels. This means that the invading system is only good for dealing with uncoordinated teams that like to scatter across the map. If a team does this then the antagonist game is virtually lost before it really even started. This is only taking into account that they are reasonably close to each other, no strategy or coordination required. However he still cant take on a team that sticks together. Hans gets a pass because he can get in and out with good damage and range to sustain him. They try anything else and they will die. Long range raiders them such as Shae, Harec, and in some capacity Konstantin have better sustain so long as they keep their distance, but this prevents them from stopping the mission as long as the other team takes cover. This makes lycus and Alicia weak picks in that regards, no matter the map. Hell, in a 1 v 2 and they lose no matter who they play or what they do so a head-on fight is just plain impractical. Anything short of this and the antagonist cant stop your mission and rarely kill you in the process.
![spacelords antagonists spacelords antagonists](https://i.ytimg.com/vi/PRJkcNIiFR4/hqdefault.jpg)
This is unless the level has elites like the ones in the sargon mine or hanging by a thread, in this case the antagonist has a greater edge. The way to always beat the system, well almost always, is to simply stay with your teammates and you have won.
![spacelords antagonists spacelords antagonists](https://spacelordsthegame.com/statics/multimedia/images/2017/11/29/twitch_1.jpg)
My complaint is how easy it is to punish and there is virtually nothing you can do about it. Many people complain about this invader system (that's what I'm calling it).